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Birdland SwingNaming Conventions
3D objects
The final file format for all 3D data is .ma (Maya ascii)
Elements
elem_dept_user_v01.ma
elem is a four-letter element code assigned to every object on the Master List by production manager John Ford
if multiple instances are referenced into a shot they will use an index counter: gerb01, gerb02, etc.
dept can be any of the following: mod just the mesh rig mesh plus rig skin mesh skinned to rig tex mesh with skinned rig, UVs and textures
user is your login name (example: evanhorn)
v01 version number. It will always be assumed that the highest version number is the one
Shots
01_dept_user_v01.ma
01 is the number of the shot as it is listed in the xsheet
dept can be any of the following: layt all elements referenced into master shot and set dressed anim all animation included light lighting and textures included, ready to render
2D files (textures)
The final file format is .tif (.psd for working textures)
elem_description_user_v01.tif
elem is the model this texture is associated with. If it is not associated with a model, leave this out
description is a description of the texture, kept as short as possible. examples: larm texture for the character's left arm marble01 a generic marble texture
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Birdland SwingStory Reel (50MB QT) |
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To make a comment or suggestion, click here to email Erik VanHorn. |
revised |
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